Posts Tagged ‘Angry Birds’
Friday, January 6th, 2012
Downloads of mobile apps set records on Christmas, with the popular Angry Birds games seeing 6.5 million downloads on Christmas Day.
As the mobile application market becomes increasingly popular, integrated PR, social media and SEO agency Punch Communications believes this trend illustrates the growing value of using social objects such as mobile applications to drive fans towards a brand’s social presence, increasing acquisition and engagement as a result.
A survey conducted by Flurry Analytics found that one billion mobile applications were downloaded in the week between Christmas Day and New Years Day, a 60% increase over downloads recorded during early December.
More opportunities for brands
Although the sudden growth is likely to be due in part to the gifting of Apple and Android mobile devices over the Christmas period, Punch predicts such landmarks will become more frequent as the number of smartphones and tablets in use increases, thereby creating more opportunities for brands to push fans towards online brand-specific social destinations.
As the mobile application market continues to grow in stature and popularity it will become imperative for brands to assess their target market and create relevant applications to meet growing demand. Once the basis of the application has been determined the brand can look to ensure the application helps to drive traffic to the brand’s online social presence.
As the number of social network users continues to grow in tandem with the smartphone and tablet market, brands should look to integrate the two elements to hopefully extend the user experience and encourage engagement and acquisition moving forward.
Pete Goold, managing director of online PR Punch Communications, said: “Brands should look to be as creative as possible when developing mobile applications to ensure high levels of traffic are directed towards brand-orientated social pages.”
He adds, “Creating a mobile application as a social object encourages a user to interact with the brand, whether through the application or encouraging them to engage through online channels. Interactions through these channels not only helps maintain the brand’s connection with the user but also helps increase visibility to the user’s online friends, extending the brand reach and increasing brand awareness.”
Tags: Angry Birds, branding opportunities via mobile apps, mobile apps, Punch Communications, social objects Posted in games, Hardware, Internet/New Media, IT, Marketing, smartphones, social media, Studies, surveys, reports | Comments Off
Wednesday, January 4th, 2012
 Dave M. Mastovich
As we kick off 2012, MaSSolutions offers these 12 New Year’s Marketing Resolutions to help you and your company:
- Embrace Social Media as part of your Marketing & PR strategy. Focus time on creating content relevant to your target audiences and on learning about your marketplace. Less Angry Birds and fun Facebook stuff, more content development and information gathering.
- p,Use LinkedIn as a resource for Pre Call Prep prospecting, networking and competitive analysis. The online professional network is a must for entrepreneurs, marketers and senior leaders.
- Build a keyword rich LinkedIn profile that tells your story and also enhances Search Engine Optimization.
- Instead of just signing up and following celebrities on Twitter, organize your followers by category and scan for valuable content. Retweet what you think is valuable and use other information to enhance your marketing and selling efforts.
- Develop a content strategy for Twitter. Decide what key messages you want to convey and develop a schedule to do so. Continually create an inventory of tweets to increase awareness and follower base.
- Use Facebook for more than pushing information out. Keep abreast of what interests key target audiences and create two way conversations by asking their opinion. Make customer success stories shareable. Address negative comments quickly and honestly.
- Contrary to what some may think, email isn’t dead and can be an important part of your marketing and selling strategy. Segment your target audiences and create email messages that show what’s in it for them.
- Commit to staying current with Social Media tools. It doesn’t have to be a huge time investment–an hour or two a week that’s convenient to you can make a big impact.
- The tenets of successful messaging apply to Social Media. Tell your story with clear and succinct messages that resonate with your target audiences and stay consistent with your overall brand.
- Make customers and employees an extended part of your Marketing Team. As Social Media becomes more a part of our lives, we use our online network to share opinions quickly and easily. Manage these relationships and leverage Social Media so customers and employees spread the good, rather than bad, word about products and services.
- Incorporate Mobile into your integrated marketing strategy. Online purchasing is moving to mobile. Google estimated 44% of last-minute holiday shopping came from smartphones or tablets. Mobile provides a great opportunity to market to unique, segmented audiences at or near their time of purchase.
- This year, make sure you live up to your New Year’ Marketing Resolutions.
David M. Mastovich, MBA is President of MASSolutions, an integrated marketing firm focused on improving the bottom line for clients through creative selling, messaging and PR solutions. He’s also author of “Get Where You Want To Go: How to Achieve Personal and Professional Growth Through Marketing, Selling and Story Telling.” For more information, go to www.massolutions.biz.
Tags: Angry Birds, David Mastovich, facebook, LinkedIn, LinkedIn marketing, marketing resolutions for 2012, SEO, social media marketing, Tiwtter, Twitter marketing Posted in Angry Birds, best practices, Business advice, Facebook, Internet/New Media, Marketing, social media, TechLife, Twitter | Comments Off
Monday, November 21st, 2011
 At $199, we think the Kindle Fire is a good buy for the money
By Allan Maurer
I spent the weekend running my new Amazon Kindle Fire through its paces, using the much-ballyhooed cloud-based browser, downloading apps and games, reading books, watching videos, and listening to music.
I also read a number of early reviews in other tech publications and generally, I suspect some of the more negative ones reflect too little time spent testing the device by the users. Or, some of the problems they encountered, such as browser sluggishness, may have been associated with their connections.
The good stuff
Let’s start with the good stuff. The 7-inch screen is bright and its images and text sharp, although like other tablets and LED screen-devices, it isn’t something I”d want to use in full sunlight outside often. I still prefer my WiFi Kindle with its e-Ink technology for reading a book to reading on any LED screen.
Before it arrived I wondered if the 7-inch size would be adequate for watching videos and playing games. It is though. I watched Eleanor Powell and Fred Astaire dance on YouTube, listened to an online tech show, and played chess, a zombie shooter game and Angry Birds. The screen size is just right for a handheld device.
It is surprising heavy and solid for its size, weighing in at 14,6 ounces, but unlike larger tablet computers such as the 10-inch Xoom or the iPad, it’s fairly easy to hold in one hand and I have small hands. It has 8 Gigabytes of built-in memory and allows you to keep books, videos, and music in the Amazon cloud or on the device.
I barely strained the memory in mine with half a dozen books, five games, and a dozen free apps from Amazon’s AppStore (Apple Inc. is taking action to get Amazon to change the name, alleging it owns the “AppStore” name).
Touchscreen quirks
The touchscreen has some quirks, but honestly, I have yet to use a touchscreen device of any sort that didn’t. The worst problem, which other reviewers have noted, as anyone who uses a Kindle Fire will, is that it seems overly sensitive to accidental thumb touches if you hold the device with your thumb on one side as is natural.
On the other hand, the screen is not always as sensitive as one might wish when you’re trying to access controls to get back to the home screen or to get a link to work or to navigate the Carousel that provides access to your books, apps, and tools. The Carousel itself takes a bit of getting used to. It really whips the content by, but after a while I was able to stop where I wanted without overshooting.
Some early reviewers complained about that, but I suspect many of the complaints about the Fire are a result of inadequate time using it to learn its rhythms and peculiarities. I fell into that trap reviewing devices in the past, which is why I used mine several days and rather heavily before writing this one.
I’ve already adjusted the way I hold the device to compensate for the problem with those accidental thumb touches – which do result in the screen suddenly doing all sorts of things you don’t want it to.
Adjusting to the device
Using the virtual keyboard has never been my favorite way to type, either, and the one on the Fire gave me as much trouble as any of them. Again, however, all digital device require a certain adjustment to its peculiarities and as I use it, I get faster and more accurate. To some extent, it’s about placing you finger properly (a bit off-center to the left to get the right letter or number works for me.)
It’s not that different from learning the dynamics of a digital game such as Angry Birds. I did, I confess to my shame, actually drop a bird from the slingshot before firing it at those snotty pigs using the Fire. That’s one Kindle first I hope doesn’t repeat itself, but you know, it’s a minor detail. Dern pigs are still laughing at me.
In a perfect world, the device would adjust to you rather than you to it. But I use a large number of digital devices, and they all require getting used to the way they work.
Get a case
The Fire has a rubberized back that makes holding it easier, but I do think a case that let’s you set it up on a surface will be useful for this (and probably for any tablet). It’s also a good idea to protect it.
Some reviewers had problems with the browser, but mine worked smoothly right away. I have learned the touchscreen trick of expanding the copy (when that can be done) before trying to click on a link. Otherwise, it is really easy to hit a different link and go back and forth, back and forth trying to get the right one to respond. I have the same problem with touchscreen phones of all makes and operating systems.
Others mentioned problems with Google apps or reading email. I had no trouble signing into my email via the browser or the gmail app I downloaded (free) from the Store. It’s not ideal for answering email any more than a phone is, but it never ceases to surprise me how we adapt to technology.
I’m a reader, so I buy a lot of books from Amazon, among other things, particularly music. I love having my music (which is a memory hog) in Amazon’s cloud, but I also downloaded the Pandora app and signed in. The speakers provide really decent sound for a small device – better than my mp3 player’s built-in speakers and on a par if not better than my Acer laptop’s. You can also plug in earphones.
No microphone
It doesn’t have a microphone, which may be a drawback as voice recognition becomes more common ala Apple’s Siri and Dragon Naturally Speaking. Operating these mobile devices via voice seems a natural and inevitable evolution.
There has been a fair amount of carping in the tech community about Amazon using a proprietary version of Google’s Android operating system, which means that not all Android apps are available for the Fire (at least not yet). But my experience with app stores is that their are only a handful of actual app categories, games, utilities, and lifestyle aids, and so forth, each of which has a gazillion different apps for each purpose.
Just how many weight loss or movie time or note-taking apps do you need?
Just as an aside, do download and install one of the free (or paid) antivirus programs. Malware is already a growing problem on mobile devices.
An Amazon fan
As a Web access device, I really like the Kindle Fire. The browser showed none of the sluggishness some reviewers mentioned. I also really like the Pulse app, which provides Web sites in a Cool Iris-like display not dissimilar to the Carousel. It makes checking out many of my favorite sites, from Boing Boing to science sites quick, easy, and entertaining.
I downloaded the Facebook and Twitter apps and used both with few problems, although they require a short learning curve. Typing in my passwords was the hardest part. But by Sunday, after I had used the Fire extensively for three days, my typing was already much faster and more sure, if still not without mishit keys.
I suppose I’m an Amazon fan the way lots of people are Apple fans. That doesn’t mean I love everything Amazon does. But I do like its products and its store.
The company’s customer service is just unparalleled in my experience. I dropped a Kindle that was out of warranty and they still overnighted me a new one – which is probably just smart considering the number of books I buy from them, most of them for the Kindle these days. They are always responsive, it’s easy to get to a real human being, they don’t waste a lot of your time solving a problem and they always solved my problems.
But I think the Kindle Fire is a great deal for the money. At $199, Amazon is selling it slight below the cost to make it, hoping to sell more goods, no doubt. But I’d be willing to bet you’re going to see a lot of these around after Christmas. The Kindle Fire may not be an iPad killer, but it is winner in its own right.
Kindle a good bet to win the e-reader wars
Comparison of Kindle Fire and the Barnes & Noble Nook spex
Tags: Amazon customer service, Amazon Kindle Fire review, Amazon vs. Apple, Angry Birds, app stores, iPad, Kindle Fire browser, mobile apps, mobile malware, should you buy an Amazon Kindle Fire?, tabet computers, weight loss apps Posted in Amazon, Angry Birds, Apple, Cloud, games, Hardware, Internet/New Media, IT, Reviewed, smartphones, video | Comments Off
Thursday, November 10th, 2011
More U.S. consumers are playing videogames now than ever before, even as game consoles are losing their market dominance to online and mobile gaming solutions, according to international research firm Parks Associates.
The firm’s consumer data, featured in the new consumer research project Online Gaming and Digital Distribution, show the number of U.S. consumers who play at least one hour of videogames per month increased from 56 million in 2008 to 135 million in 2011.
The majority of these new gamers are “casual gamers,” in particular people who play games like FarmVille and Angry Birds on social networks and mobile devices.
This formidable growth comes thanks to increasing penetration of devices such as tablets and, to a lesser extent, smartphones. Three-fourths of U.S. tablet owners play games on the device, including 79% of teen tablet owners, and 57% of smartphone owners play games on it.
“The increase in the number of gamers is impressive because it crosses almost all demographics,” said Pietro Macchiarella, Research Analyst, Parks Associates. “Most of this growth is due to increases in the casual gamer segments, with tablets and smartphones usurping PlayStation, Wii, and XBOX as popular gaming devices.”
Growth in traditionally “hardcore” gaming segments, such as MMORPG gamers, has stagnated for several years. Gaming is a social activity for casual gamers; however, most players prefer asynchronous multiplayer games as opposed to multiplayer games “where everyone plays at the same time.”
“These changes have significant implications for the gaming industry,” Macchiarella said. “This new majority of casual gamers is looking for games with low investments required in terms of dollars and time necessary to learn the game.”
See also: Kill the pigs, Angry Birds, Kill the pigs
Tags: Angry Birds, casual gamers, casual games vs. console games, Farmville, games on smartphones, Kill the pigs Angry Birds, number of gamers doubled over last three years, Parks Associates Posted in games, Internet/New Media, IT, Mobile, Studies, surveys, reports | Comments Off
Wednesday, November 2nd, 2011
The share of adult cell phone owners who have downloaded an app to their phone nearly doubled in the past two years – rising from 22% in September 2009 to 38% in August 2011 – according to a new survey by the Pew Research Center’s Internet & American Life Project.
The share of U.S. adults who purchased a phone already equipped with apps also increased five percentage points in the past year, from 38% in May 2010 to 43% in the current survey.
When both groups are accounted for—those whose phones came equipped with apps and those who have downloaded their own—fully half of U.S. adult cell phone owners (50%) now have apps on their phones. In May 2010, that figure stood at 43%. Looking at all U.S. adults, 42% now have cell phones with apps.
In addition to examining mobile app use on cell phones, the current survey included questions about mobile app use on tablet computers. It finds that among the 10% of adults who currently own a tablet, three-quarters (75%) report downloading apps to their tablet.
This translates to 8% of all U.S. adults. The vast majority of tablet app downloaders (82%) have also downloaded apps to a cell phone, thus there is considerable overlap across the two groups.
More than a third downloaded apps overall
Overall, when cell and tablet app downloaders are combined, 34% of adults report downloading apps to one or both of these devices.
These findings are from a survey conducted from July 25-August 26 among 2,260 adults ages 18 and over, including surveys in English and Spanish and on both landline and cell phones. The margin of error for the total sample is plus or minus 2 percentage points.
An “app” is an end-user software application designed for a mobile device operating system, which extends that device’s capabilities. Apps were first introduced in early 2007 with the Apple iPhone. Since then, they have become increasingly popular as other smartphone platforms and now tablet computers have embraced this form of accessing content. Indeed, app use has been a core feature in the broader move away from desktop computers toward mobile computing on handheld device.
App downloading is on the rise, but still concentrated in certain demographic groups
While the portion of adults downloading apps has grown since 2009, their demographic profile has not changed markedly, even with the addition of tablet computers to the mix.
App downloading on cell phones remains concentrated among young adults, those with higher incomes and education levels, and those living in urban and suburban areas. In May 2010, cell phone app downloaders were also disproportionately male when compared with the full U.S. adult population, but the gap between men and women has decreased.
Adults who download apps to tablets (the majority of whom are also cell phone app downloaders) skew slightly more female and older than cell phone app downloaders in general. They also tend to be from higher income households, and more highly educated.
Apps reflect a broader mobile trend
The growth in apps downloading is a reflection of the broader trend toward mobile devices the Pew Internet Project has identified over the past decade. Americans have embraced mobile connectivity in the form of laptops, smartphones, tablet computers, and e-readers, while desktop computers have become less popular over time.
In February of 2010, Pew Internet reported for the first time that laptops had overtaken desktops in popularity among 18-29 year-olds, and in the current survey, laptop ownership (57%) has equaled desktop ownership (55%) for the full adult population.
Moreover, in May 2011, Pew data showed that 35% of adults in the U.S. owned smartphones. Yet app downloading and use, while growing rapidly, is fairly low given the wide range of activities U.S. adults now engage in on their phones. Because many of these activities require “apps,” one might expect the percent of cell owners who download apps to perform these popular tasks (such as email, playing games, listening to music) to be higher.
Adults regularly use only a portion of the apps they download
Having apps and using apps are not synonymous. In May 2010, Pew Internet data showed that only about two-thirds (68%) of adults who had apps on their phones reported actually using them.
The current survey asked those who reported having apps on a cell phone and/or tablet computer how many apps they use on each device at least once a week. Among adults who have apps on their cell phone, roughly half (51%) use a handful of apps at least once a week, while 17% report using no apps on a regular basis.
Almost a third (31%) could be called app “power users” in that they use 6 or more apps on a weekly basis. Among adults who have a tablet computer, 39% report using 6 or more apps on a weekly basis, while just 8% report using no apps regularly on the device.
Apps serve many purposes
 The Angry Birds game is a popular mobile app.
Market data on apps use and downloading indicate that games continue to be most popular and those that adults are most willing to pay for, followed by apps for weather, social networking, maps/navigation/search, music and news. (Rovio, maker of the Angry Birds game, says its bird vs. pig series has exceeded half a billion downloads).
The current survey asked app users if they had ever downloaded nine different types of apps. The most popular among this list were those that provide regular updates about everyday information such as news, weather, sports, or stocks (74%), those that help people communicate with friends and family (67%) and those that help the user learn about something in which they are interested (64%).
Different types of apps appeal to different demographic groups. For instance, African-Americans and young adults are more likely than others to download apps that help them communicate with friends and family. And overall, men are more likely than women to download apps that help them make purchases and those that help with work-related tasks.
About half of app downloaders have paid for an app
The new survey finds that among adult cell phone users who have downloaded apps, just under half (46%) say they have paid for an app at some point; this is unchanged from the 47% of downloaders who said the same in the May 2010 survey.
Among those in 2011 who report they have paid for an app, about half (52%) report that the highest dollar amount they have paid is $5 or less. However, 17% have paid more than $20 for an app. Among app downloaders, the groups most likely to pay for apps are men, adults age 30 and older, college graduates, adults with household incomes of $50,000 or more, and those living in urban communities.
Tags: Angry Birds, appetite for cell phone apps doubles in two years, mobile games, Pew Internet in American Life Project, trend toward mobile, who buys mobile apps Posted in Angry Birds, Apple, games, Internet/New Media, IT, mobile games, smartphones, social media, Studies, surveys, reports, Tech Culture | Comments Off
Thursday, September 22nd, 2011
Nokia Siemen’s Network points out that mobile broadband usage is “set to explode. The company created an infographic to illustrate by just how much. It shows that mobile broadband” will go from 15 MB per user today to 1 GB by 2020. That’s the equivalent of 1000 e-books or 4000 Facebook photos or 50,000 emails.
By 2015, voice calling will shrink to just 0.4 % of our usage. While video will skyrocket to nearly 65%. As a result, mobile broadband traffic will increase by 2600%.

Tags: Angry Birds, facebook, infographic, mobile broadband infographic, Nokia Siemens Network, online video Posted in Angry Birds, Facebook, games, infographic, Internet/New Media, Mobile, smartphones, social media, Telecommunications, video | Comments Off
Friday, August 19th, 2011
Rovio Entertainment’s Angry Birds are not happy. They want to kill more of those pesky green pigs. They have already spawned PC versions for the Google Chrome browser as well as the mobile versions for Android and Apple devices. But, despite more than 300 million downloads of the popular game, Rovio wants a billion players helping its little angry red birds bonk little green pigs.
So, the company is teaming with Medio Systems to help it analyze the ocean of data it collects.
The mega-hit casual game generates an enormous amount of data touching practically every demographic, geography, location, and device. Additionally, Rovio’s offerings are available on a wealth of consumer platforms such as cellphones, tablets, PCs, game consoles, and within Social Networking services like Facebook and Google+.
This all adds up to 1.4 billion minutes of weekly game play–and the data produced by this activity is growing exponentially as Angry Birds is on a path to reach 1 billion downloads. Within that context, Medio’s deep understanding of the mobile ecosystem, location-aware and connected devices, structured and unstructured data, and proven abilities to enrich consumer experiences will aid Angry Bird fans in the discovery of new services, capabilities and game offerings. So says Medio.
Success built on delighting fans
“The success of Rovio is built on delighting our fans and a commitment to innovation,” said Rovio CEO Mikael Hed. “We are pleased to partner with Medio to help further accomplish these goals. Medio has what it takes to help delight our fans.”
As casual games evolve from a cottage to global industry, revenue is forecasted to reach $16 billion in 2015. Consequently, businesses are confronted with the management and application of massive amounts of complex and unstructured data, from hundreds of terabytes to many petabytes. However, these Big Data contain information, that when properly applied to increase fan satisfaction, can provide a significant competitive advantage in the fastest growing category in entertainment.
“Medio’s cloud-based, predictive analytics platform was built for Big Data, location-aware services, and connected devices.” said Medio CEO Robert Lilleness. “Our platform will provide Rovio the tools to make real-time product changes that optimize game play, fan satisfaction and revenue. In this fast-evolving market, the players that get Big Data will win, and those that don’t will disappear.”
Tags: Android, Angry Birds, Apple iPad, big data analysis, Google Chrome, iPhone, Medio Systems, Mikael Hed, mobile games, Robert Lilleness, Rovio Posted in Angry Birds, Hardware, Internet/New Media, IT | Comments Off
Thursday, July 21st, 2011
Almost one-third of people in the U.S. over 13 play mobile games monthly, and the number of gamers in older demographics more than doubled since 2007, according to Parks Associates.
The international research firm’s new report Mobile/Portable Gaming: Market Updates finds the user base for gaming has expanded into nontraditional segments thanks to the popularity of mobile apps and titles such as Rovio’s Angry Birds.
These changes will also force creation of new business models to generate revenues, with in-app purchases currently the most successful. This model provides the game for free and creates revenue streams by selling expansions or enhancements, which helped Rovio reach over $70 million in revenues for Angry Birds.
“Traditional game companies have expressed concerns about mobile gaming devaluing the market, but in reality, mobile gaming has increased the overall user base and attracted new demographics,” said Pietro Macchiarella, Research Analyst, Parks Associates. “The broad appeal of mobile games such as Angry Birds, Fruit Ninja, and Words with Friends and increasing ease with which people can download them have attracted less traditional gamers, including a growing number of older players and females.”
Penetration of smartphones and tablets, competition in app marketplaces, and better payment methods have also fueled growth. The challenge for next-generation portable consoles, the Nintendo 3DS and the PlayStation Vita, is to appeal to this larger audience.
This whole trend is likely to continue. Testing a variety of smartphones, I found myself playing Angry Birds or other games to kill time waiting in line or in the car (parked) and at odd moments. Many of these games, Angry Birds and its offshoots in particular, are mildly addictive. I did notice that one younger user who has been playing electronic games practically from the time she could figure out which buttons to push, conquered many levels at a rapid rate. That reminds me that specific electronic games do tend to run their course.
Another thing I noticed, though, is how many games are available free or inexpensively. That makes it easy to try them out.
“Low-priced and free titles are incentivizing consumers to try out mobile games,” Macchiarella said. “If popular mobile titles are ported to gaming devices and enhanced, manufacturers such as Sony and Nintendo will be able move loyal mobile gamers to their new platforms.”
Tags: Angry Birds, games, low-priced mobile games, mobile games, Nintendo 3DS, older gamers, Parks Associates, Pietro Macchiarella, PlayStation Vita, Report Posted in Angry Birds, DigiDay, games, Internet/New Media, Mobile, mobile games, Studies, surveys, reports, Telecommunications | 1 Comment »
Wednesday, July 13th, 2011
Ryan Allis of iContact, the email marketing firm based in the Research Triangle, NC, landed at number 6 on PeekYou’s PeekScore list of under 30 “Internet Hotshots.” Mark Zuckerberg of Facebook tops the list, followed by Pete Cashmore (Mashable founder), Matt Mullenweg (WordPress), Andrew Mason (founder, CEO, Groupon), and David Karp (Tumblr, Senduit), Allis, Gurbaksh Chahal (gWallet.com), Naveen Selvadurai (co-founder, Foursquare), Justin Kan (justin.tv), and Matt Mickiewicz (flippa.com, 99designs.com).
As is obvious, most are founder/CEOs of the most used social networks.
PeekYou also did a list of tech and Internet luminaries 31 and older. Steve Balmer of Microsoft heads that one, followed by Larry Page, Steve Jobs, Evan Williams, Carol Bartz, Larry Ellison, Michael Arrington, Jeff Bezos, Paul Otellini, and John Donahoe.
Dropbox raising $200 to $300 million round at $5B valuation
TechCrunch reports that the cloud storage and sharing service Dropbox is raising a new round of $200 to $300 million in funding valued at $5 billion.
The service, which had a security glitch that exposed user passwords to all and sundry for several hours last month, currently has 25 million registered members (including us). Dropbox lets users place files in the cloud and access them from any device with Dropbox installed. Users can also create password protected shared folders, which make collaboration easy. It’s really handy for making documents available on different computers.
Based in San Francisco, the company was founded in 2007 by Drew Houston and Arash Ferdowsi. It has raised $7.1 million in venture backing from & Combinator, Accel Partners, Sequoia Capital and others.
Angry Birds ‘always looking foir funding”
GameBeat reports an exchange with Wibe Wagemans at the GameBeat 2011 conference in San Francisco that suggests that Rovio, maker of the popular Angry Birds game, may be seeking additional funding. Wageman, Rovio’s head of global brand advertising said on stage that the company “was always looking for new funding.”
The company closed a $42 million funding round in March. Based in Finland, the company has expanded rapidly on the success of Angry Birds.
Evernote jots down $50M in new funding
Evernote, maker of another program we use daily for note-taking online and in general, has raised $50 million in new venture backing in a round led by Sequoia Capital with Morgenthaler Ventures participating. The valuation, according to TechCrunch, is at least $1 billion. The company previously raised about $40 million from those two investors and DOCOMO Capital and Troika Dialog.
Like Dropbox, Evernote can be installed on multiple digital devices, making your notes available and searchable from wherever you work, if its installed. It is available in both a free and a premium edition with advance features. So far we haven’t needed to upgrade to premium, but we use it so often, we can see a time when we might.
Other fundings:
It looks like a red-letter day for the funding of Internet centric companies. San Francisco-based MoPub, a mobile ad startup, has raised $6.5 million in first round funding from Accel Partners. Badgeville, a Menlo Park, CA-based provider of a social loyalty platform raised $12 million in a B round from Norwest Venture Partners and El Dorado Ventures.
Tags: Accel Partners, Amazon, Angry Birds, Apple, Badgeville, CA, Carol Bartz, cloud storage, David Karp, Dropbox, Evan Williams, Evernote, facebook, flippa, Foursquare, GameBeat, Gorupon, Gurbaksh Chahal, gWallet, icontact, Jeff Bezos, John Donahoe, Justin Kan, Larry Ellison, Larry Page, Mark Zuckerberg, Mashable, Matt Mickiewicz, Menlo Park, Michael Arrington, Microsoft, mobile ad startup, MoPub, Naveen Selvaduai, Oracle, Paul Otellini, Peek You, PeekScore, Rovia, Ryan Allis, San Francisco, Sequoia Capital, social loyalty platform, Steve Jobs, TechCrunch, Tumblr, Wibe Wagemans, wordpress, Y Combinator Posted in Facebook, Google, Internet/New Media, IT, Microsoft, People | 1 Comment »
Wednesday, June 15th, 2011
 Michael Feuer, CEO, co-founder, OfficeMax
These days you can download an app for almost anything. Need to track a delayed business trip flight? There’s an app for that. Need to check on how much traffic the company Web site is getting? There’s an app for that. Want to update an important Word document or Excel file on the fly? There’s an app for that too. Need a workday procrastination break centered on how many levels you can conquer in a game involving some very angry birds? Yes, there’s even an app for that!
Unfortunately (and perhaps not surprising given the silly nature of some of these technological “advances”), there’s still no app for good old-fashioned common sense—that, says Michael Feuer (pronounced “Foyer”), is something no one in business can afford to be without.
“Technology has made many aspects of business more convenient and cost-effective,” says Feuer, cofounder and former CEO of OfficeMax and author of the new book The Benevolent Dictator: Empower Your Employees, Build Your Business, and Outwit the Competition (Wiley, 2011, ISBN: 978-1-118-00391-6, $24.95, www.benevolentdictator.biz). “But it certainly hasn’t done anything to lessen the accuracy of the Voltaire quote that goes, ‘Common sense is not so common.’”
This is our second post based on Feuer’s book, which is loaded with real world business savvy.
No substitute for horse-sense
Indeed. As any experienced businessperson can tell you, there’s no shortcut or substitute for developing the kind of business horse-sense that can help you avoid angering an investor, mistreating a customer, or making any other ill-advised decision. All you can do is let experience be your teacher—or at least learn from those who’ve walked the business-building path before you.
If anyone knows how to put common sense to good use in the business world, it’s Feuer. He started OfficeMax with almost no money and built a $5 billion company in a relatively short period of time. Now he’s working to build that same success as founder and CEO of his new venture, Max-Wellness, a health and wellness retail chain.
Feuer covers many no-nonsense leadership lessons in his new book, aimed at entrepreneurs and others who simply want to lead like them. The non-traditional, gung-ho guide lays out the leadership methods readers can use to build their businesses or boost their careers, empower their employees, and outwit their competition.
“The main reason to develop your own common sense and to make sure those you work with have it is that its presence covers a multitude of sins,” notes Feuer. “When you have this elusive trait, you don’t have to know everything there is to know about being successful in business. That’s because common sense compels you to think before you act—and you’d be amazed by how few people are able to do this.”
That said, here are five commonsense essentials to master before you do anything else:
Count to ten before hitting “send.” The average executive nowadays receives more than 100 daily e-mails, and spends more than eight hours a week on electronic communications. That said, there’s bound to be a situation when you want to resort to sending a nasty e-mail to get your point across to an employee, vendor, or customer who has upset you. Feuer’s advice: Take a breather before pressing “send.”
“That e-mail you’re about to send is permanent—unlike your momentary anger,” he notes. “Wait until you’ve cooled down and can send a measured, carefully worded e-mail or, heck, go have a face-to-face conversation with the person. You might think everyone knows to do this, but sometimes our hot heads can get the best of us. It’s best to learn to restrain yourself.”
Know what the deal is with your deals. Some of the world’s best entrepreneurs, businesspeople, and salespeople got into their respective careers because they love the thrill of beating out the competition. Unfortunately, that important motivating factor can sometimes be blinding, making it impossible for them to make a business decision based on common sense, notes Feuer.
“Before every sale, new hire, big investment, or any other important business decision, take a moment to make sure you’re going after the best business opportunity and not just so you can say wow or you did it,” he says.
Zip it. Age-old advice lasts for a reason—it’s good advice! That’s why “think before you speak” still holds up today. Again, the same boldness and exuberance that drives successful businesspeople to big wins can also drive them to say some pretty ill-advised things before they stop to think of the ramifications.
“You might be well on your way to a great business deal and talk your way into trouble with an inappropriate remark or other TMI-influenced comment,” explains Feuer. “The bottom line: Say only what needs to be said. Zip it before you talk yourself into trouble.”
Don’t invest in fantasies. Bernie Madoff delivered seemingly impossible gains to his clients, and they proved to be exactly that—impossible. He’s joined by the many bad hires who promised big results but never delivered or the seemingly profitable business partnerships that have been brokered only to end in lawsuits and court battles or simply complete failure.
“If something seems too good to be true, it usually is,” says Feuer. “Don’t invest in fantasies. I’m not saying one should be a diehard cynic in business, never trusting anything anyone says—instead, trust but verify. Research, research, research when you’re about to make an important decision, whether you’re taking on a big customer, making a new hire, or forming a partnership. And remember, if those folks are indeed worthy of your trust, they’ll understand why you want to check them out.”
Always have a fallback plan. Though you shouldn’t let what Feuer calls Fear of Failure (FOF) dictate your every move, you can and should channel it to help you stay one step ahead of potential problems, which, if not avoided, could become painful—or worse. A healthy respect for failure evolves into a discipline that leads to having myriad contingency plans—A, B, C, and, sometimes, D—for when things don’t go the way you expect.
Feuer writes that the initial concept and start-up work for Max-Wellness began in September 2008, at just about the same time as the market started to tank. Real estate values worldwide collapsed quickly, and corporations began dropping like flies. Availability of capital almost instantly dried up. To make matters worse, the supply chain began to splinter as suppliers from big to small experienced a sudden cash crunch. Panic and uncertainty became the currency of the moment.
“The trick is to figure out how to minimize the pain during difficult periods, and then maximize the opportunity that the problem presents,” says Feuer. “In October 2008, I called a time-out on my plans for Max-Wellness, but I wasn’t ready to shelve the idea altogether. My admittedly sometimes skeptical team and I got to work on developing ideas on how to create a funding vehicle that would allow us to forge ahead with our plans. It took a willingness to move from Plan B to Plan C and so on, but we got there, and so did Max-Wellness.”
No doubt about it: Without common sense you risk making costly mistakes on a daily basis. And if you’re thinking it’s something you’re either born with—or not—Feuer disagrees. It can be a learned and developed skill.
“No, it’s not as easy as simply buying a commonsense app,” he concludes. “Unfortunately, I don’t think anyone will ever develop that one. But you can learn from the experience of others, and that’s a resource that’s free (or nearly so). By reading up on success stories and cautionary tales, talking to lots and lots of people, and simply practicing the art of slowing down and thinking things through, you’ll start reaping the benefits of common sense and clear thinking before you know it.”
Tags: Angry Birds, apps for everything, benevolent dictator, best practices, book, five horse-sense business lessons, Michael Feuer, OfficeMax founder and CEO, Viewpoint Posted in Angry Birds, Business advice, Viewpoint | Comments Off
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